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Granblue fantasy mobage coins
Granblue fantasy mobage coins





granblue fantasy mobage coins

But then when I gave RPG Mode a whirl, I was not prepared for the level of gacha audacity in front of me. When I first booted the game up, I hopped into the tutorial for some combo ideas, and the first thing that stood out was even the basic movement lessons had “missions.” In sets of three, you can earn extra currency (for avatars and stuff) by doing moves without shortcuts, hitting a certain combo length beyond what the exercise was, so on and so forth. What this ends up being is a kitchen sink approach, combining Granblue Fantasy Versus’ fighting gameplay, Granblue Fantasy’s equipment structure, a few more “mobage” conventions, and tossing in some love for beat ‘em ups ‘cause that’s how ArcSys do. If you’re riding solo, your biggest option is “RPG Mode,” which is this game’s take on making a fighting game from a RPG without totally abandoning the style and structure of the original property. The adorable, little online lobby gimmick ArcSys messes with now is on an airship, so that’s a nice touch. Granblue Fantasy Versus has the usual fighting game fixin’s, such as the standard arcade mode and online options. How do you adapt a gacha mobile RPG into a BlazBlue-style fighter and maintain the source material’s vibe, as ArcSys loves to do? I’m not sure the team found “the” answer, but we certainly have “an” answer.

granblue fantasy mobage coins

Granblue Fantasy Versus is the latest in that space and is quite an undertaking. Arc System Works, in particular, has also been making strides in creativity, ironically enough through outside IP. From Mortal Kombat’s blockbuster excess to Arc System Works’ visual novel flair and everything in-between (shout out to the only bad part of Tekken 7), we’ve come a long way from arcade opening and ending splashes. Story modes in fighting games have gotten weird.







Granblue fantasy mobage coins